hi! droqen here. we-met-at-the-summit is now offline. you missed it!
follow me on itch io to catch my proper finished games when i do release them! i am also working on a way to browse currently online droqever games, but it is not available yet. i'll announce it on twitter when it's ready.
follow me on itch io to catch my proper finished games when i do release them! i am also working on a way to browse currently online droqever games, but it is not available yet. i'll announce it on twitter when it's ready.
here are all of everyone's thoughts from when we-met-at-the-summit was online, in order of their posting.
thank you all for playing and sharing <3
thank you all for playing and sharing <3
I'm really good at platforming! I definitely didn't just clip into the left side of the wall using screen-wrap and jump my way up to the top... The momentum of the wall jump
i liked the bg color changes and the slow momentum-y platforming -gate
I feel like I cheesed it, but it's hard to imagine how else I would have beaten it. some sort of celeste neutral-jump sorta thing? maybe I'll try again -pance
I feel like I cheesed it, but it's hard to imagine how else I would have beaten it. some sort of celeste neutral-jump sorta thing? maybe I'll try again -pance
charles445
I liked this videogame
And now I've fallen off the edge of the world past the eastern horizon... this is utterly fascinating
Very nice
Really liked this one. I know the map WAS designed, but it had that same sort of alien, anti-design feeling that Mosa Lina hit me with- that this is a little world I've entered, and not one whose creator/designer necessarily intended to be solvable. If it can be overcome, it's because I wanted to find a way to overcome it, you know? Even if that's not the reality. It's the energy of the thing. A different sort of kayfabe. Enjoyed getting out of bounds from square one. It really set the tone for the whole game.
At first I thought I found a bug, or shortcut. But I realized that phasing into the wall via screenwrap and jumping from there was the only way forward. I have climbed the clouds.
CallDork
that was quite hard and extremely fun! — @jseakle
luvit - paulby
☁️
puroseki 💎
*glitches into wall*
I did it!! I really like that it takes the screenwraping that wasn't explored as much in Desert And thank you for those generous checkpoints - Fachewa
very cool
OH SHIT that very last jump was hard ~YinYin
What a horrible fakeout with the impossible summit jumps. Very dastardly, very narrative-serving. I wouldn't've gotten it without @ColorInvert pointing out the fake screen wrap, and I wanted to test if there was a third, then... Goodness, this is a game. I half-expected the letters to be tangible, and I almost expected the letters fading into the background color to be part of the game. Very poignant. I don't know what emotions to have. Love that you can break out of the first room, that's more important a tutorial than fall damage. - @GreytideSkye
sylvie was here
woah. - clarity
Huh! Two (at least!) ways to clear the stage! Interesting. Maybe there are moar sekrits?
gather your hands at the summit and form a double pyramid below is the world we have found above is the celestial thing we'll always yearn for
I REALLY LIKE how the page scrolls down at the end, just a little, to push this comment box up. Merges the momentum from the fall in a diagetic manner. whatever diagetic means in this context. diabetic comment box: it's not in a frame it's in sulin.
NoJoTo
the sky was there!
beautiful, really really love the feeling of knowing that im going to die from fall damage, but then just slowly going and trying to find the fastest spot so i can restart again as soon as possible. beautiful
charles445